{"body":"On ForceChunkEvent, send packet to client to add chunk to force loaded list\nOn UnforceChunkEvent, send packet to client to remove chunk from force loaded list\nOn player login, send packet to client holding all forced chunks\nDo the following in a RenderWorldLastEvent function:\n- iterate over all forced chunks\n- if chunk is loaded (client visible), then render world texture","name":"","extension":"txt","url":"https://www.irccloud.com/pastebin/uMwalfEw","modified":1452871421,"id":"uMwalfEw","size":374,"lines":6,"own_paste":false,"theme":"","date":1452871421}