{"body":"https://gist.github.com/dannytatom/17d5fb773f8ee1d92f7ee217257d055a\n\neach function (like handleWander) does lotta conditional to see if they can see player, if they're within attack range, etc then switches state to handle what they should do","name":"","extension":"txt","url":"https://www.irccloud.com/pastebin/QnkIau96","modified":1476032803,"id":"QnkIau96","size":242,"lines":3,"own_paste":false,"theme":"","date":1476032803}