{"body":"On ForceChunkEvent, send packet to client to add chunk to force loaded list\nOn UnforceChunkEvent, send packet to client to remove chunk from force loaded list\nDo the following in a RenderWorldLastEvent function:\n- Iterate over chunks around the player at a certain distance\n- if the chunks are loaded (client side visible), then:\n-- if chunk is in force loaded list, render world texture","name":"","extension":"txt","url":"https://www.irccloud.com/pastebin/0xcYQqXA","modified":1452871062,"id":"0xcYQqXA","size":387,"lines":6,"own_paste":false,"theme":"","date":1452871062}